(SNAPP Reviews aren’t really full-fledged game reviews as much as they are just a way for us to give you a quick “heads-up” on whether a game is good or not. It usually means that we haven’t finished the game yet, but have played a good enough chunk to know if it’s worth your time or money.)
Roll is a dice-style game that was recently released on the App Store by Xrai Studios. I guess you could call this a “clicker” game in a way, but there is actually a bit of strategy and depth involved. You start off a game with a single dice (or is it die?). Tapping the screen will roll the dice giving you a new number. As you keep tapping, that score adds up. Seems simple right? Well, the kicker is that you only have 2600 rolls/taps to get the highest score possible. As you progress, you can use your total score to purchase extra dice and crazy modifiers. This is where the strategy comes in. Do you want to keep building your high score or spend it in the hopes of getting better modifiers? Things get crucial as you start to hit your last couple hundred rolls. I normally don’t care much for clicker-style games, but Roll is in its own category. It’s simple, yet complicated. It’s fun, but stressful at times. It’s familiar, but surprises you. Roll is one of those games that you will either love or hate. For me, I really like it. There’s tons of modifiers to confuse the hell out of me and each run only lasts about 15 minutes or so. There’s also a few different game modes with the full game unlock. The only thing I would’ve added was maybe some new color palettes to unlock and GameCenter leaderboards. Luckily, there are in-game leaderboards though! (I’m in 61st place with 12,626,860) Either way you look at it, Roll is a really unique game and should be checked out at least once by everyone.
Roll is also in this week’s SNAPP Roundup!
Paul (@hashtagNOEN)
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