Red Dead Online finally exits beta!

Yes, you’ve read that right! The most recent update for RDO finally brings it out of beta!

It feels like forever since Red Dead Online first started back in November of last year. Sure, it had its ups and downs, but it was still pretty cool roaming the Wild West with friends. The biggest thing was the whole “gold bars” and currency issues. Since then, Rockstar has done a pretty good job with making things somewhat fair.

This most recent update adds a ton of extras too! New co-op story missions, Free Roam activities, and the ability to play Poker. Going through Rockstar’s website, I’ve noticed a few other cool additions like….

Dynamic Events

As you make your way across the frontier, you may happen across townsfolk and travelers in need of assistance, or opportunists looking to prey on lone riders. Stay sharp and keep an eye out, many of these encounters offer XP, Honor, Cash and even Gold rewards.

Overrun Showdown Mode

Mark your territory and lay claim to as much land as you can, working your way behind enemy lines to capture territory from your opponents while defending what’s yours. Whoever holds the most land at the end of this new Showdown Mode wins.

Playing Styles

The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences.

The Defensive playing style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

The Hostility System

Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay.

You can check out everything added on Rockstar’s website.

I’ve taken a break from RDO for awhile, but I’m happy to jump back in the saddle now that the beta is over.


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