(SNAPP Reviews aren’t really full-fledged game reviews as much as they are just a way for us to give you a quick “heads-up” on whether a game is good or not. It usually means that we haven’t finished the game yet, but have played a good enough chunk to know if it’s worth your time/money.)
Fetching Furballs is a physics-based action game by indie developer, Daniel Noorduin. The story goes that evil robots are invading the planet “Furb”. You play as a friendly rescue bot as you try to find all the furballs and bring them to safety. The game plays almost like the old Lunar Landing games. Tapping on either side of the screen thrusts your bot in the opposite direction, while tapping both sides thrusts you up. The object is to find all the furballs in each level and get them to your storage canister. There are 30 levels in total throughout 2 different chapters. Each stage has the usual 3-star system with earning a star for getting all furballs, not taking any damage, and then finishing the level with a good time. The levels are creative and pretty challenging once you get past the first few stages. Especially if you’re trying to get all three stars. Fetching Furballs is a solid little title. Sure, it’s not perfect. The physics are a bit touchy and with no extras and only 30 levels, the game is a bit short. It’s still well worth the couple bucks. Fetching Furballs is charming, creative, and most of all, fun.
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