(SNAPP Reviews aren’t really full-fledged game reviews as much as they are just a way for us to give you a quick “heads-up” on whether a game is good or not. It usually means that we haven’t finished the game yet, but have played a good enough chunk to know if it’s worth your time or money.)
Castle of White Night is the latest title from indie developer Game Stew. It’s a tribute to the old school dungeon crawlers with its own unique Game Stew twist. Basically, the castle is cursed and the only way to remove the curse is by defeating the 100 souls that are trapped within its walls. The game takes a bit getting used to. I honestly didn’t know if I really liked it at first. It’s a roguelike with some mild RPG elements and I just felt like I wasn’t getting anywhere. You literally have to kill all 100 monsters within one run (don’t worry, there’s saves). Once you die, you have to start all over again. Once I started getting used to things and learning how to fight better, the game really grew on me. The real-time combat system is a lot of fun and the randomly generated dungeons keep things interesting. Game Stew has created another mobile hit in my opinion. It’s casual enough to pick up and play, but has enough depth to keep the hardcore gamers happy.
Castle of White Night is also in this week’s iOS Roundup!
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