(SNAPP Reviews aren’t really full-fledged game reviews as much as they are just a way for us to give you a quick “heads-up” on whether a game is good or not. It usually means that we haven’t finished the game yet, but have played a good enough chunk to know if it’s worth your time or money.)
Shades: Shadow Fight is the newest game in the Shadow Fight series by Nekki Limited. I was a huge fan of Shadow Fight 2 back in the day. I still have SF2: Special Edition on my device. I played the third and fourth installment, but never really cared for them. I felt that there was way too much going on outside of the fighting. This time around, Shadow Fight goes back to the basics with the old 2D shadow visuals and I couldn’t be happier. Shade’s story picks up right after the world saving ending of Shadow Fight 2. A rift opens up and Shadow must pass through the rift to figure out its origin. For the most part, Shades plays exactly like SF2 with its smooth joystick/button fighting. What’s unique is instead of the old tournament system, now you’ll have to fight your way through multiple enemies and get to the boss with a single life. You’ll choose power-ups after each fight to help you through to your next, but once you die, it’s game over. Shades: Shadow Fight is a welcome addition to the series. The game looks/plays beautifully and I love the roguelike element. There are plenty of different fighters to face off against and all sorts of equipment/weapons to upgrade. Unfortunately, Shades is a bit heavy on the F2P shenanigans with tons of IAPs and an aggressive energy system. I would’ve liked to have at least seen an IAP to get rid of the energy timer. Regardless, if you can get past that stuff, Shades: Shadow Fight is a pretty cool game.
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